Axe Throw Scoring
Knowing when to throw is almost as important as knowing how to throw, as it could cost you major points if you throw too early or too late.


We use the World Axe Throwing League Rules (WATL) for Scoring
Rules of Axe Throwing
The axe is scored for the value of the outermost ring that it is touching. Each player gets five throws in a game for a maximum score of 25. The thrower must not step over the throwing line before the axe hits or misses the target; a thrower who steps over the line gets 0 points.
Scoring
Each game will have different objectives which can alter the way you choose to score points. Point values are always obvious and clearly marked on the targets. If they aren’t, your referee (coach) will take care of it.
Stick & Stay Policy
The axe must remain in the target for the throw to count. If it falls out, then the throw will be awarded a “0”.
Warm Up Throws
Each participant is allowed 5 warm-up throws before their first match and 1 practice throw before any other matches.
Game Play
Every participant gets 10 throws per match, 5 throws on each side of the designated axe throwing space. The winner of the match is determined by the most points after 10 throws. In the event of a tie, there will be a sudden death where participants will throw until one gets more points.
The Point Basics
- 6 points for the bulls-eye
- 4 points for the blue ring
- 3 points for the red ring
- 2 points for the green ring
- 1 point for the black ring
The kill shot is only available on the tenth and final throw of the match. Your coach will provide a countdown as both players MUST throw their axes at the exact same time.
Technicalities
The blue balls, also known as the kill shot, award 10 points but only in moment of tie-breakers. Otherwise the blue balls are worth the value of the ring they are in.
If the axe is in 2 rings simultaneously, then they are awarded the points for the higher valued ring.
